8/6/2023 0 Comments Satisfactory updatesSome popping in the start area of a conveyor can still be observed at times as we currently prioritise to remove popping in the end of the conveyor and responsiveness. Will be fixed soon, along with yet another significant reduction in net replication data. The overall reduced replication frequency combined with the visual compensations can make seams between two connected conveyors look a bit weird atm. Guaranteeing the pattern of items on conveyors to closer match that of the serverĬompensating for delays or earlier than expected add/remove events over time, minimising popping and driftingĪdded extra compensation animation as items are just about to move out of a conveyorĬurrent side effects/future work on conveyors Improved item placement accuracy on conveyors (Should result in more effective use of the data/reduced overhead, and less issues in moments of data congestion)Īdded server rollback states and version tracking on interactions for improved precision (pinpointing exact items should work now even on high ping)Īdded client side prediction for improved responsiveness But even the largest messages are far under 50% in size) (most messages reduced to an 8th in size, but depends on the specific conveyor/use case. Updated gameplay in the Desert Canyons (North and east of the Northern Forest)Īdded the Elite Stinger (spider-like creature). Overhauled the Dune Desert visuals including fog & lighting (Northeast corner of the map) Overhauled the Swamp visuals and gameplay (Northeast of Grassfields) Tweaked shadows on last LOD of Conveyor Belts Mergers and Splitters are now stackable on even ground They will now stack together if possible and should find clear places to be dropped around the player.Īdded a Codex feature that allows you to check up on the cost of Recipes, Buildings and Equipment wherever you are (open with X)Īdded a search bar for the Craft Bench & Build MenuĪdded a checkbox to only show affordable items in the Craft Bench Tweaked the damage animation of the Health BarĪdjusted dropping items from inventory. Updated the style of the item pick-up notification Spore Flowers now properly react to client playersĭragged inventory objects now center on the cursorįixed the fall damage issue with Landing JellyĪlien Armour Plates dropped by the Flying Crab Hatcher are now visible for clientįixed the MAM getting locked on ongoing research if the time was corruptĬonveyor Pole holograms now show properly under the Conveyor Belt for clientĬhanging the Network Quality setting now requires a reload of the save or returning to the main menu before taking effect (this is to mitigate some issues and crashes related to changing Network Quality runtime)Īdjusted the Conveyor Lift building clearance to build downwards more easily Red Jungle (Plateau northwest of Grassfields)īamboo Fields (Plateau north of Grassfields)Ĭompletely overhauled resource placements and added new nodesįixed an on load crash related to the Small Stingerįixed crashes related to Arachnophobia Modeįixed an issue with chat blocking input over other widgets Let’s see how big your factories will grow with incorporating all of them! Overall there are 12 new resources added to the game. We also added a few alternate recipes for the new content Transport things faster than ever with the Conveyor Belt Mk.5 Now it is time to integrate Bauxite into your production pipelines and set up the production of several new parts. Take your power production to the next level with Nuclear Power Plants, but be wary of the radiation! You’ll also have to deal with the Nuclear Waste you are producing.Ĭraft a Hazmat Suit in the Workshop to keep yourself safe from radiation.īayer Process. If you connect power to one station, all other stations along the line will be powered as well so no need for a long power pole connection to your outposts Set up a locomotive at each end if you want it to be able to go back and forth between stations, or just build a loop instead.īuild extra locomotives if you’ve added too many freight cars for a single one Set up a timetable for your trains and choose which freight cars should load or unload their cargo at each station. Now go and set up your next level resource transportation! Hope you all will have a blast with this update! <3 We’re aware that the trains aren’t as smooth as we would like for clients, but we’ll continue improving them! There might still be new bugs popping up, but we’ll be patching the build over the next few weeks as necessary. We’ve had this content on the Experimental build for a little while now and all the nasty bugs should be taken care off. The update that brings you all the Tier 7 content and Trains! Get ready to build even bigger factories with 11 new parts, some of them among the most complex in the game so far, and haul large amounts of resources across the entire map via train cargo. Patch Notes: Early Access - v0.2.1 - Build 101665
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